Aye man, thanks for showing up again, you have no idea how helpful the feedback is! Ill skip straight to the point and discuss your points.
1, im currently trying to make it save your settings.
2, I will definitely making them more transparent, your not the first guy to say this lol.
3, The stopping of the conveyor will be moved to soldier, cause he doesnt have anything, Ill think up of something for demo, I put that ability on him, because i just am clueless on what to do with him, if you got any ideas that would be amazing.
4, challenges were added because you said the game was too easy, so im glad they solved that issue, there is going to be 6-7 challanges in total, and bosses are planned, Saxton hale, The M.I.N.G.E (From CTI), and Hoovydundy.
5, thanks glad I did it well! however im planning on making him flash on his last stage to indicate its time to jam him.
6, Nice!, there are alot of easter eggs, surpriesed you got the demo one lol, theres another one for soldier. the images being small at the start is not intentional, but its not a bug either, its mostly technical stuff which would take FAR too long to explain, case in point, its not a bug, and it shouldent be changed =D
7, I do agree, BLU needs to match themselves more, and red needs more then just different stats, and weapons. Which means you would be pleased to know that each new merc is very different from the rest, BLU engi, and sniper, and RED medic are coming in 0.3, BLU engi makes the sentry buster more aggressive, sniper has a mechanic simular to his one in CTI, and RED medic has health regeneration.
Thanks for the feedback!