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And you said my game was hard! Some difficult challenges for sure but it kept me playing, so good job! 

Adding the ability to detect when a player is soft locked might be useful so you wouldn't have to hit escape (and have to go out of full screen if you are in it) to restart the level. UI is clean and impressive!

Thanks for playing! Yeah... difficulty is subjective and nobody is worse at judging it than the author I guess. Ive noted that if I make more levels, which would probably require more monsters and mechanics, they should not all be on a rising scale from where this ended. I really appreciate your feedback!

I agree with the need for a quick way to restart... I just could not figure out how to go about it. Don't want to have something one can hit easily by mistake... yet it needs to be discoverable... and I don't want to introduce a hud just for that one. I though about a soft lock detection mechanism that brought up a hud but that was out of jam scope...

(+1)

I forgot to mention, the tweaked version difficulty curve hit the note for me, as did the music by the way!