Thanks for playing! Yeah... difficulty is subjective and nobody is worse at judging it than the author I guess. Ive noted that if I make more levels, which would probably require more monsters and mechanics, they should not all be on a rising scale from where this ended. I really appreciate your feedback!
I agree with the need for a quick way to restart... I just could not figure out how to go about it. Don't want to have something one can hit easily by mistake... yet it needs to be discoverable... and I don't want to introduce a hud just for that one. I though about a soft lock detection mechanism that brought up a hud but that was out of jam scope...