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(+2)

Hello!

Thanks for the extensive review and the ton of feedback. It was definitely an eye-opening read!

We like to delve into some of the other fetishes that are generally associated with tickling, but the main focus is clear here. The settings to turn off certain elements of the scene is something we might consider in the future! It is understandable that some things can be a real turn off for some people.

The game was originally written in English, so if that's the language you played the game in, it was written by an actual writer, if I may be so bold to call myself one. :D The Japanese version is done with machine translation.

Your thoughts about the root puzzle are on point. If you approach the 2 block thick 3 blocks wide bush from side, you should be able to get through easily!

Let me know if the puzzle is still too annoying to deal with after that. We might upload a solution to this page and later implement a hint / skip option in the full version.


(+1)

played till the end now. the remaining 2 cutscenes were good as well! part of me hopes that she undergoes some sort of psychological change from the extended tickle torture, like maybe becoming a pervert who gets off of the tickle torture or no longer resisting it. from what I see she will remain unchanged in that regard, and honestly I assume it is for the best to keep the story going

the puzzle is easy once I figured out that specific part. all of them in fact - it just seems to be that specific piece of knowledge that I needed, that the block in front of you never hardens. it might be a good idea to have her call it out, or implement a hint system of some kind where either after a certain amount of retries or always nestled somewhere in the menu is an option to recieve a hint to help you progress

only annoying thing was with the last puzzle where it was not possible to see the hard block hidden behind the pillar, and the fact that I was at the start unsure if I could activate the emerald pillar by interacting from the side

I am glad to know that it is developed in english originally. I wish more games either were developed in english or had someone do a proper translation considering that you can say things that go so hard in the original language, as opposed to whatever machine translation does (usually turn me off from the game completely, especially if it is explaining something complex like game mecahnics or the story but utterly fails due to the nature of machines). and as a fellow writer, I enjoyed what I saw. it is one thing to write a girl being tickled by machines and growing to love it (a story I have written, though I usually share it with people individually if they want to see it rather than publically posting it since it feels personal) and another to actually see it drawn. I hope you guys are successful!

(+2)

Thanks for the follow up comment! I'm happy that you played through it till the end.

I'll try to make the overall explanation about the puzzle more concise and understandable and maybe implement some sort of hint system like you suggested! ^^

Once again thanks for all your valuable feedback! It means a lot, especially since it's so detailed and specific.


gladly! the power of autism is strong with me lmao
idk if this is a thing that people do, but if you ever wanna ask feedback about gameplay/design or stories or just want to have any of mine, feel free to ask. I like analysing things, and I like writing as well. in either case, good luck!