Yeah, the final boss was pretty bad at first 😅
But I just published a new version that makes the fight more balance and less RNG based. You can also shoot the tentacles that popup to make a path. I also fixed the hitboxes to feel more fair. If you decide to give it another try, feel free to give anymore more feedback about it, it helps a lot!
Also, I was going for more of a psychological horror, so most of the horror comes from the environment/interacting with items/getting the other hidden endings. Still, thank you for the feedback!