I knew in my heart of hearts that, once I saw Emico's multi-part animation parody of papers please, that it would come to life as a fan game... and here we are, a prototype done in Godot no less ๐๐ -- this is awesome for a two-week span of development!
- I think you all did really well to nail the look and feel of the original game! the sounds present, the menu music, the newspapers and intro cutscene, and the atmosphere gives me all of it very goodly
- the card and book hitboxes are a little finicky at times! I find good success grabbing at the center of cards, but the full box would be easier on UX! (though I do know drag-drop is hard enough to implement in 2D for some reason LOL)
- I would've expected the book to stay open for popping some discrepancies that are likely just not yet implemented, but it closes when the inspect tool is brought open... not sure if bug or intentional atm! was hard to call out gooba on her wonderfully crafted ID ๐
- wonder if you'll add more of the discrepancy types! e.g. putting faces on ID cards, etc
- I noticed after some time that the background audio would stop after its long runtime, instead of looping on the audio player... wondering if that's a bug?
- possible mild bug (or just unimplemented lines) on 14/09/1999 with guard kronii, whom I saw was there for a split second before walking away
- I did experience a pretty interesting bug on 15/09/1999 (the day after I let Ina through), where time passed but nobody actually walked up to the gate (= the time I spent writing all this), and then once the day ended, I was stuck on a black screen... I either reached the end, or must've been smitten by the yagoo ๐
all around, heck yeah... I would love to see this continue to be built out and then shared with the broader community! happy to lend Godot or programming expertise if you ever find something really tricky to do -- thank you for participating and baking this delectable cake! ๐โโ๏ธ