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A jam submission

HOLOCON1999View game page

hololive papers please type game
Submitted by Qeian Tea (@QeianTea) โ€” 7 minutes, 26 seconds before the deadline
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HOLOCON1999's itch.io page

Results

CriteriaRankScore*Raw Score
References#143.9033.903
Ambience#183.9683.968
Gameplay#373.1293.129
Overall#393.2713.271
Theme#502.8392.839
Innovation#572.5162.516

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Judge

The references in this game are great.

However, the game feels too much like a reskin of Papers Please. I think it should've been given its own visual and sound identity. Since it's supposed to happen in a convention, I feel the colors should been a bit more vibrant instead of the depressing grays of the original game.

I got one of the endings and it was kinda bloody lol.

Improvement suggestions:

- Text is hard to read in a small window and there's no option to resize the game. On a large monitor this is a problem.

- When you get a penalty, it doesn't say what was the mistake.

- Sometimes the dialogues go by when I'm not paying attention. I wish there was a way to display previous dialogue lines.

- There's no option to select rules from the rulebook to point out missing documents.

- A save system that allows for continuing from the last day you played. Even if the game is short, it's a bummer if you need to go do something in the middle of the session or if you just want to try a different route without having to redo the whole thing from the start.

Developer

It's in 1999 so we went for that kinda atmosphere but I do feel you. I kinda hate the fact that yes its a reskin of papers please. Making my first big project in godot about a game I pretty much know all about? A great practice, but yeah. If had the time I would make it fit holo more!


For the improvements I just didnt have time to implement them all. I finished the scripted events on last day... So couldn't even playtest. Thanks for making a note for me though lol. Glad you had fun!

Submitted

Well lets get my criticism out of the way:

  • The hitbox of the object are smaller than it should, causing the experience to not feel so smooth 
  • The soft-locking is also a major problem but I do notice that you already plan to solve it in the page
  • I feel like there should be something that diverge from Paper Please gameplay-wise

That being said, making a game as good looking as the original artist post and as close to faithful to Paper Please within just 2 weeks is impressive! I feel like after the Jam ended and you guys put some time ironing out the issues this would be amazing fan game! Amazing work for presenting this game to the Jam!

Developer(+1)

Appreciated!! I will fix the major stuff and MAYBE add some hololive content... Wish I had a bit more time lol. Glad you had some fun!

Submitted(+1)

Great job with making this in just 2 weeks! Like most people said, there were too many non-holo people and it did drag out the play time.
I got the Ina ending by letting her in, and I have to say. It was worth it.

Developer

Yea, sadly didn't play test enough to catch that one. Appeciated the kind words, glad you had fun!

Submitted(+1)

It's quite difficult to grab and drag and drop the documents. Also the softlock is a bummer. But all in all a great game!

Submitted(+1)

Other than the hitbox detection and the soft-lock, its a pretty good Papers Please spin-off.

Submitted

I'm seriously impressed you managed to get most of the core Papers Please mechanics implemented in such a short time, and managed to capture the art style so well!

The hit-boxes are definitely annoying, I kept trying and failing to move things around, and at one point just gave up on moving the book to a more convenient space.  And given how many NPC responses there are, I think you could have shortened each day to only 2-4 non-Hololive characters without impacting anything.

It felt really nice to approve Ina's ticket.  Humu Humu.

Developer

Truly appreciated the kind words, art style goes to so talented Emico!

Yeah, if only I could've tested the game decently I would realize that there comes a lot of npcs rather than holomems (Kinda sad since there are a bunch of extra members that can toootaly fill up the days...).

After the jam I may fix those basic issues, so at least I would feel relieved lol.

Submitted(+1)

As someone who attempted a somewhat "papers please" gameplay on holojam #4, the fact that you've made it through the 2 weeks with something that resembles the real thing so much is mindblowing to me.
Quite a few things to be ironed out though, I've softlocked after Ina left and nobody continues the queue (not sure if it is because i accidentally clicked on the curtain to close)
Control wise, while dragging papers around is cool and all, I think just providing players with a simple approve/reject button would really benefit here, at least for the jam build. Since the hitboxes are a little finicky, I'd sometimes just prefer to have fun spotting frauds in the game directly rather than doing the whole drag, drop, stamp cycle.
Overall, this is still extremely impressive, and definitely something you should be proud of.

Developer

Thank you ver much for the kind words!!

Well you've provided such a fair argument with the simplifiying some mechanics and focusing on what is the gameplay part. I didn't really think that through not gonna lie. Still my idea was to make Emico's video quite the reality rather than the real gameplay. We went for the artistic apporach.

You can read how not to get softlocked in the games page, sorry for the trouble!

Submitted

The cameo appearances were pretty funny, and the dialogue was kinda cute. The bomb event was kinda funny. The collisions are still a bit finnicky for both the cards and the stamps. Having the rulebook get closed during inspection was also a bit annoying, since I wasn't sure how I was supposed to detect certain discrepancies (birth date makes sense or hololive members must require a VIP pass) and it made it so I had to remember what all the rules were.

Unfortunately I did run into a major bug where I got stuck at the end of 14/09/1999. The game won't continue after the line closes. It does capture the feeling of Papers Please for hololive though, so good work adapting the animation into a game! Just might have been out of scope for a single person to do.

Developer

Fix a bug, introduce another bug... Thank you so much for the kind words glad you had fun!

Yup I couldn't even play to test some stuff, at least our team wanted to give the idea. Lesson learned on not making a mechanic heavy game for a jam lol.

For the bug, its probably soft locked when you are nearing the "day over" timer. It may happened just in the right time you gave back a persons ticket back. A safe way is to, stamp a few people then wait for the day end which is around 5 minutes of waiting. (around 6 pm). That way you wont see the VIPs but only see the "story" characters and end the day after they have been Stamped.

Just tested it, it works. Theres 2 major endings on 15/09/1999 so It really breaks my heart you guys not having to witness them...

Developer

All right that's "grace" period done, couldn't add some stuff but it should have no bugs. (Please just click in the center of documents...)

Way too big for a jam... Have fun!

Submitted

As far as capturing the feeling of "Papers, Please but Hololive", you all did great. Although I will say that gameplay-wise that's not even that challenging at all if it's just a straight up clone of Papers, Please. That said, it still does well in that making it about standing in line for a con makes for a pretty good parody of Papers, Please anyway. The cameo appearances are pretty good too. Those were funny.

My main criticisms with this game lie in how too close aspects of it was to Papers, Please. They're minor details, like the sprite for the crowd or the main theme getting blatantly ripped off. Small things that I felt would not have been too hard to make into your own (although, I can still forgive the song part if none of you can make music; a better compromise would maybe have been to just adapt a Hololive song, since yall went through the trouble anyway of redoing the Papers, Please main theme).

I'm sure you've been told several times in the other comments that the collision detection area for picking up the ID and ticket is a little jank. I think it's concentrated in the middle and you can't pick up the cards around the edge. The stamp's collision is also so far up where the handle is and maybe a little too small. Anyway, what I mean is that you have to be too precise to do anything a the workstation. Minor bug maybe(?) with how out of 30mins of gameplay, only 3 people had wrong details on their cards (and one of them was even scripted, so really it was just 2). I don't know if that was a message that Hololive con goers are all honest and upstanding people who wouldn't try to fake documents to sneak into a Hololive convention. Also in one of the days Kronii was standing in the booth, but as the roll-up shade went up Kronii immediately walked out without saying anything. That may have been an event and it might have been bugged into ending prematurely.

Anyway, fun idea for a game—adapting someone's fan animation into a fan game. Works for the most part. Good job to everyone involved.

Developer(+1)

Thank you and yes It is quite the copy of papers please, which I am really not ok with. The main food here is the story and the art, not the gameplay. At least thats how it got produced by me.

The problem there is the time. I love me some gimmick additions to a game. If this wasnt a jam game, it would be more well planned out. Trust me, I really didnt wanted to "borrow" original games assets. It's not an excuse, it was more handy..

Collisions are a pain to deal as I am trying out godot for the first time. Maybe I can fix it up, I had more priorities than that so it stuck like that.

Kronii and the 4th day is bugged, Will post a patch in 24 hours.

Props to Emico, who is the creator of the video. We asked them if we could make a small game out of it just for fun!
Thank you very much for playing and the critisims.

Submitted

I hope I didn't come off as too negative ;>.< I did still enjoy playing the game! Also re: everything, I can understand, especially with it being a jam with its time restrictions.

I'm not familiar with developing with Godot, but the fact that you managed to do all that for a first try and in a jam setting is impressive. Props to you for attempting that. 

Maybe I'm more critical about the art only because I'm an artist myself (trust me, I'm super hard on myself on my art a lot DX), but again, because of the jam setting I understand the limitations.

Congrats to you and the team all the same! For the time you had, the game turned out pretty well.

Developer

Nah, we all good! Glad to hear that!

Godot is not bad... Just I would prefer a more robotic language like C#. Feels wierd you know? Appreciated the kind words!

Yea I totally can relate. Like I loved the part where Emico drew the hololive characters in papers please style but other than that we kinda tried to add some flavor.

Thank you, thank you very much!!! I still havent got the time to check other submissions, excited!

Host

(godot's C# integration is extremely clean, I highly recommend it as a seasoned dev >:)

Host

I knew in my heart of hearts that, once I saw Emico's multi-part animation parody of papers please, that it would come to life as a fan game... and here we are, a prototype done in Godot no less ๐Ÿ˜Œ๐Ÿ™ -- this is awesome for a two-week span of development!

- I think you all did really well to nail the look and feel of the original game! the sounds present, the menu music, the newspapers and intro cutscene, and the atmosphere gives me all of it very goodly

- the card and book hitboxes are a little finicky at times! I find good success grabbing at the center of cards, but the full box would be easier on UX! (though I do know drag-drop is hard enough to implement in 2D for some reason LOL)

- I would've expected the book to stay open for popping some discrepancies that are likely just not yet implemented, but it closes when the inspect tool is brought open... not sure if bug or intentional atm! was hard to call out gooba on her wonderfully crafted ID ๐Ÿ˜‚

- wonder if you'll add more of the discrepancy types! e.g. putting faces on ID cards, etc

- I noticed after some time that the background audio would stop after its long runtime, instead of looping on the audio player... wondering if that's a bug?

- possible mild bug (or just unimplemented lines) on 14/09/1999 with guard kronii, whom I saw was there for a split second before walking away

- I did experience a pretty interesting bug on 15/09/1999 (the day after I let Ina through), where time passed but nobody actually walked up to the gate (= the time I spent writing all this), and then once the day ended, I was stuck on a black screen... I either reached the end, or must've been smitten by the yagoo ๐Ÿ˜”

all around, heck yeah... I would love to see this continue to be built out and then shared with the broader community! happy to lend Godot or programming expertise if you ever find something really tricky to do -- thank you for participating and baking this delectable cake! ๐Ÿ™‡โ€โ™‚๏ธ

Developer(+1)

Yes me and my friend contacted emico as soon as we saw it, its kinda funny how immidietly it happened.

-thanks the Mr Emico!

-Yes I am aware but rather spend time on other stuff instead of collisions... COLLISIONS (I give one more shot

-Yep its not implemented I would need some GOOD time for a decent inspection...

-I can handle that but time is required...

-Fixing up in the next patch!

-Thanks for that will look into it (probably some story character bugging)

-You should've been getting an ending damn... quite unlucky you got so close to finishing...

Thank you very much for the kind words!! I literally lost 3 days learning about LABELS! I will update the game one last time expect just a bit improved Jam cake!

Submitted(+1)

Great game! Almost as if I actually played Papers Please!

Submitted

Game does work for me but I have this issue where I can't move the cards sometimes. I'm impressed that you've got the talent to sit down and recreate papers please in two weeks, but you've got to spin it more! Distinguish it more from it's source material! Make it more *Hololive*! 

Good work though.

Developer

Thank you! with the grace time I will just fix up some issues and add some little more "hololive"! Maybe expand even more after the jam.

Submitted (1 edit) (+1)

EDIT; game works great now. like the other person mentioned had a bit of trouble with collisions to. But other than that everything from the homage, the theme and characters was GREAT. Made a mistake early on with letting marine in without a VIP pass haha. But still loads of fun.


Loved the intro and what i saw of the main game. But the main game didn't trigger. I was stuck in the booth and no one came up. 

Still love the idea and the stamps haha. 


(Note, I'm using linux so issue may have just been my windows -> linux app)

Developer(+1)

You got stuck after the intro? Well if you downloaded the game right after submissions ended, that version had some really basic problem.
You accidentaly have been sent to test scene I bet. I will fix the 4th day not showing up in the grace time.