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(+2)

Nice little management game featuring Tenchou! I like the addition of different minigames for various activities. However, the difficulty increases quite steeply after each attempt. Counting 50 sheep is quite time-consuming. The stress and other gauges also deplete during minigames, so the refill rate might not be sufficient. I suggest pausing gauge depletion while players are in a minigame.

The UI feels a bit inconsistent and was confusing at first—white bars indicate good levels for stress and workload, but are negative for stamina and activity. Adding labels to identify each bar would help first-time players. Additionally, the location and icon of the return button change across different menus, which can be disorienting.

(1 edit)

Hey, thx for playing!

Yeah the difficulty increase was intentional. With every day taking up a minute with a maximum of 7 days, the difficulty ramps up quick. We could've made the days longer, but I figured with the small amount of mini-games we had, the overall gameplay would've gotten stale. I do agree that counting 50 sheep is a bit too much though.

When it comes to the gauges depleting during mini-games, it was also intentional. The player's goal is to finish the mini-games as fast as possible, because it is supposed to be a stressful game (like what the phoenix in the game is experiencing).
And yeah, there are two mini-games where the player does not have control over the duration of the given mini-game, oops. One of them (clicking super chats) can be changed to where the player does have control. The other one (counting sheep) I would keep the same, but have another option to gain the stamina stat, a snacking mini-game. Where the player has the option to pick the faster snacking mini-game, where they have control over the duration of it, but have a lower overall stat gain. And a slower option the counting sheep game, where they don't have control, but are able to get a higher stat gain if they do it right (or gamble). That would allow the player to have a more interesting experience than just counting sheep and mashing left mouse button. I wish we had more time for the other mini-games. :(

For the UI, I do agree on all those points that you made.

Also sorry for my rambling, I just get a bit invested when it comes to game design.

(+1)

Not at all! It’s really interesting to hear the thought process behind the scenes, so keep it up!

Thanks for playing! And thanks for the feedback! I do wish I had a little more time to make the game more understandable for first time players, but you are right that some small things like making different background color for the decreasing and increasing bars and adding some labels would have helped.

I'll take this feedback with me and make sure to consider it on the future o7