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(2 edits) (+1)

Honestly this game managed to be a rush job so in the writing department I get what you mean. 

As for the character bust art, I tend to use traditional lineart. My art style tends to be very hit-or-miss because of that; So using a symmetry tool might give it the opposite effect since I find perfect symmetry to look less natural and uncanny. The shading I could work on more, I just need advice on it (but a lot of people tend to like it). 

The sprites are actually 16-bit. I am glad that Hto's sprites are to your liking as well. I am just sorry the rest of your game isn't up to your standards. And Hatoge? I am not quite familiar with it. 

Edit: Found Hatoge's page (it's best to mention if they are a user or not since English is a tricky language.) I'll definitely check them out since their art is cute and like you said, it looks right up our alley. 

Yeah, i guess the artstyle thing is more of a difference in likes and dislikes! I would love to see what you do in the future!

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Definitely. If you want to see another type of artstyle I do, check out Cannibal Mermaids Trench and Ava's Spiritual Guidance (the winner of last year's HawkTober Game Jam) - both of those games do use digital lineart and happen to be my most viewed games.