Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Love the mix of metroidvania and puzzles genre, pretty ambitious for a game jam game! Quite a few minor frustrations on UI navigation, and collision seems abit wonky at times as well.
Other than that, game itself is really fun! I can see myself coming back to this again when the creases are a little more ironed out. Thanks!

Hello! Thanks for the feedback!

I am just curious, do you recall any specific frustrations with the UI navigation that you encountered I think it may be possible that could be something that I may be able to fix.

(1 edit)

Like Guuchan mentioned, mainly that "up" activates abilities, while down scrolls through the selection. I've activated abilities countless times without meaning to.

I personally think changing to a WASD+mouse would be more intuitive, so you can aim your throws and also select abilities by hovering over them and clicking.

I mentioned aiming throws, because I have encountered a few time where i need to throw something ahead but ends up dropping it and vice versa. Would be nice if I can have more control over where i throw. If aiming vertically can cheese some puzzles, maybe limit it to horizontal, but show a guideline so that I'd know at least where it'll end up.

Just my 2 cents. These are big changes though, so it can prolly wait till post jam XD

Fixed the up UI input bug before the grace period ended!

As for aiming throws. Well, that's a bit more of a change. Maybe some other day.