As someone who attempted a somewhat "papers please" gameplay on holojam #4, the fact that you've made it through the 2 weeks with something that resembles the real thing so much is mindblowing to me.
Quite a few things to be ironed out though, I've softlocked after Ina left and nobody continues the queue (not sure if it is because i accidentally clicked on the curtain to close)
Control wise, while dragging papers around is cool and all, I think just providing players with a simple approve/reject button would really benefit here, at least for the jam build. Since the hitboxes are a little finicky, I'd sometimes just prefer to have fun spotting frauds in the game directly rather than doing the whole drag, drop, stamp cycle.
Overall, this is still extremely impressive, and definitely something you should be proud of.
Viewing post in HOLOCON1999 jam comments
Thank you ver much for the kind words!!
Well you've provided such a fair argument with the simplifiying some mechanics and focusing on what is the gameplay part. I didn't really think that through not gonna lie. Still my idea was to make Emico's video quite the reality rather than the real gameplay. We went for the artistic apporach.
You can read how not to get softlocked in the games page, sorry for the trouble!