Very interesting and creative idea! It was a bit confusing sometimes though with the player having the same sprite as the enemies. I think it would be nice if you could know what colors of enemies are coming next or something along those lines so you can strategize more, but I'm not sure if that would work. Also, maybe it would be nice to have a block button to give the combat a bit more depth. I love the idea though and it was pretty fun!
Also, my high score was 23k :3
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It was already pointed out by others, so I guess the player really needs to be differenciated xD
The list of incoming colors can definitley be a cool idea (there are some issues like the space it'd take up and also not making it too confusing for new players, but it's worth a try). Also, I though about making a failed grab act as a defense, and actually I have it implemented in code, but after some (yes, very scarse) playtesting, I came to the conclusion that it made the game too easy to play... it needs more work ahah!
Thanks for your feedback!
(Amazing SCORE by the way!)