1: Oh for the love of... I swear I set Archsage Cloak's gravity amp to the right value, but it's back to the one it was before! Easy to patch, thankfully.
2: Ah, left out a Math.ceil() call in the Fairleaf Laurel. Again, should be easy to fix- I'll make sure this is right and then patch it as soon as I can.
3: Hmm, I guess Evil Eye Jewel does regenerate the burn on hit, now I think about it. There's still a niche benefit to be gained from the reduced turns (namely, Master of Lanterns's Shin Kayakujutsu will deal less damage if you fight her post-Hedge, and I'm sure there will be other enemies that deal damage based on status turns) as well as a slight niche drawback (airblasting the burn to an enemy with the Compressed Gale would get 3 less turns).