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(1 edit)

I did really like the graphics, a lot less the speed of the character and I don't understand why it was necessary to make it move that slow. Though I must admit that the game made me anxious because of the ghosts trying to get into your body when your soul leaves you. The fact that there's no fall damage ruins a bit the atmosphere but it's also good for speedrun. I understand that you made a lot of work to make this work in this little time but add a screen with "You escaped" or something when exiting the house. Overall great game though, the core mechanic is solid.

PS: I was able to get the key near the knife without going the other side of the house. I have huge timing skills I'll guess.

I wanted the speed to be slow to give a feeling of helplessness but with not much to do it might 've felt tedious.
I really glad you liked the atmosphere, I'll note down adding fall damage and somehow squeezing an end page in the next games I make.
Thanks a lot for playing our game and giving feedback.

P.S: You do have good timing skills.

(1 edit)

My point is that the ghost moving slow makes sense, but since there are no obstacles when not separated from the ghost, the player moving slow doesn't make any sense. I was suggesting to add fall damage, but that could not be the greatest idea, I think that just a collider that bounds you to use the stairs instead of flying is enough.