I wanted the speed to be slow to give a feeling of helplessness but with not much to do it might 've felt tedious.
I really glad you liked the atmosphere, I'll note down adding fall damage and somehow squeezing an end page in the next games I make.
Thanks a lot for playing our game and giving feedback.
P.S: You do have good timing skills.
My point is that the ghost moving slow makes sense, but since there are no obstacles when not separated from the ghost, the player moving slow doesn't make any sense. I was suggesting to add fall damage, but that could not be the greatest idea, I think that just a collider that bounds you to use the stairs instead of flying is enough.