Simple and fun. I like the simplicity of the art direction, and gameplay is pretty satisfying once I started getting used to it.
I noticed comments mentioning confusing UI. I think visually it looks fine, but the confusion sets in when I am trying to manage the bars, since bars have different goals (upper 2 must not be filled, and bottom 2 must be filled).
Appreciate the color coded text on the effects of each action (green = good, red = bad), but when the game gets hectic, my single braincell just and uses the +/- sign as reference for good/bad.
Maybe what you can try doing is to keep all bars consistently negative/positive. Name the bars with "Stress", "Workload", "Fatigue", "Lonesomeness" for example, and the goal is to try to keep all the bars empty. This way, all labels with + will be bad and all - will be good.
Good job! Thanks for making this!