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The references in this game are great.

However, the game feels too much like a reskin of Papers Please. I think it should've been given its own visual and sound identity. Since it's supposed to happen in a convention, I feel the colors should been a bit more vibrant instead of the depressing grays of the original game.

I got one of the endings and it was kinda bloody lol.

Improvement suggestions:

- Text is hard to read in a small window and there's no option to resize the game. On a large monitor this is a problem.

- When you get a penalty, it doesn't say what was the mistake.

- Sometimes the dialogues go by when I'm not paying attention. I wish there was a way to display previous dialogue lines.

- There's no option to select rules from the rulebook to point out missing documents.

- A save system that allows for continuing from the last day you played. Even if the game is short, it's a bummer if you need to go do something in the middle of the session or if you just want to try a different route without having to redo the whole thing from the start.

It's in 1999 so we went for that kinda atmosphere but I do feel you. I kinda hate the fact that yes its a reskin of papers please. Making my first big project in godot about a game I pretty much know all about? A great practice, but yeah. If had the time I would make it fit holo more!


For the improvements I just didnt have time to implement them all. I finished the scripted events on last day... So couldn't even playtest. Thanks for making a note for me though lol. Glad you had fun!