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(+1)

Funny game!

Gura's model and animation is great!

I had fun exploring and discovering the corrupted entities in the room.

Couldn't clear the boss fight though. It feels like you have to do a perfect run before the boss to survive long enough, which I couldn't do.

Improvement suggestions:

- The hitbox detection feels a bit wonky. I'm hit by attacks that happen in a different lane than the one I'm standing on, which makes it impossible to dodge them.

- The camera sometimes doesn't follow Gura.

- The tranquility level feels like it goes down too quickly. The game could use some difficulty fine tuning.

Good game! XD

(+1)

Thanks, glad you liked those parts! I made it a bit difficult for most people and added a bunch of mechanics which wasn't the best decision. I've learned that I have to try and focus on things I like the most (modeling & animation) and trim down the features that I add since game jams are really short which resulted in me neglecting things that matter like hit detection and player experience. First game I've made to near completion so I was eager to learn new stuff and add everything I like into one game haha. Thanks for the input and improvement suggestions!