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Either I'm too caring for Stefan, or it's very difficult not to make him concur to the world.
The art isn't too bad, but the pictograms were not really clear on what then mean. So I didn't really understand which Stats is which.
The mini-game is very original though, though I didn't fully understand if you could choose the direction of the ball or not.
It would also have been nice to stay within the same menu if you want to play the mini-game multiple times. 
Would have been nice to see the starts all the time instead of an extra menu button.

I can say that pictograms are nade very quickly and could be better (or I might replace them with a text description). About the minigame, there are two steps: choosing direction (when the line is spinning around the ball) and then launch power (when line is getting longer or shorter). This could be done a bit better, especially for second part. Returning to the main menu is an intentional decision, I thought playing one (or two in special cases) minigames at row would be enough, this connects with statistics and “ending” which you get (no more spoilers). Moreover, the split between main menu and “actions” menu was done, because I planned to add more minigames and I wanted to order all actions. I hope you found something which was enjoying during playing my game :D

(+1)

Hmm, the mini-game did not spin for me, that's probably where the problem lies! :D

Thank you for noticing, I’m looking at the code and I’m seeing that the base cooldown at the beginning of the game is zero, so it may take an input and choose a direction immediately. Also, the cooldown after first click could be a bit bigger.