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A jam submission

Stefan's Need For PraiseView game page

Tamagotchi-like game with a small addition of economy elements
Submitted by Ciachociech — 50 minutes, 37 seconds before the deadline
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Stefan's Need For Praise's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation#173.0554.000
Audio#171.6372.143
Graphics#202.0732.714
Gameplay#202.1822.857
Overall#202.1822.857
Innovation#212.0732.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice idea, the controls are bit cluncky but after a while you get the way of how it works. It could be improved with the always visible or maybe visible by pressing a key. I haven’t actually figured out how the minigames fully works. Overall it seems a good entry.

Developer

About controls, I know this could be made better, especially with navigation and input cooldown. Maybe I misunderstood your comment, but your suggestion was about showing/hiding menu options by pressing dedicated key, right? Moreover, if you can please describe a bit more briefly what could be also improved?

Anyway, thanks for your opinion, I hope you found something enjoyable for you.

Submitted(+1)

Sorry, I missed some words on my comments, what i would say was, going every time on a submenu to look at the stats are a bit tedius, maybe make them always visible or press a key to show them is a more viable way. Also a better description of how the minigame works (maybe on the first play of that) could be a good add.

Submitted

I'm so sorry but I have no idea what's happening!

I really appreciated the ability to completely control the game with the keyboard but the fact there is this internal cooldown between every key press made it so I kept pressing keys and the game did not respond which did not feel great.

I feel you actually got quite a bit in this entry but, since I couldn't really understand what's happening, I was unable to experience it all.

Developer

I have implemented a cooldown for keyboard input for prevent too sensitive movement, but it seems that the period was too high (or may be even longer due to counting frames which was not best decision). Also, I assume you could suggest that menu options/navigation could be done better or be more intuitive.

That’s a shame that problem was too big obstacle to enjoy my game and find something interesting for you

Submitted

Either I'm too caring for Stefan, or it's very difficult not to make him concur to the world.
The art isn't too bad, but the pictograms were not really clear on what then mean. So I didn't really understand which Stats is which.
The mini-game is very original though, though I didn't fully understand if you could choose the direction of the ball or not.
It would also have been nice to stay within the same menu if you want to play the mini-game multiple times. 
Would have been nice to see the starts all the time instead of an extra menu button.

Submitted

Either I'm too caring for Stefan, or it's very difficult not to make him concur to the world.
The art isn't too bad, but the pictograms were not really clear on what then mean. So I didn't really understand which Stats is which.
The mini-game is very original though, though I didn't fully understand if you could choose the direction of the ball or not.
It would also have been nice to stay within the same menu if you want to play the mini-game multiple times. 
Would have been nice to see the starts all the time instead of an extra menu button.

Developer

I can say that pictograms are nade very quickly and could be better (or I might replace them with a text description). About the minigame, there are two steps: choosing direction (when the line is spinning around the ball) and then launch power (when line is getting longer or shorter). This could be done a bit better, especially for second part. Returning to the main menu is an intentional decision, I thought playing one (or two in special cases) minigames at row would be enough, this connects with statistics and “ending” which you get (no more spoilers). Moreover, the split between main menu and “actions” menu was done, because I planned to add more minigames and I wanted to order all actions. I hope you found something which was enjoying during playing my game :D

Submitted(+1)

Hmm, the mini-game did not spin for me, that's probably where the problem lies! :D

Developer

Thank you for noticing, I’m looking at the code and I’m seeing that the base cooldown at the beginning of the game is zero, so it may take an input and choose a direction immediately. Also, the cooldown after first click could be a bit bigger.

Submitted (2 edits)

Stefan has decided to conquer the world. What can I say… Is it because I suck at snack ball? xD

All in all, the game felt unique in a way, which is cool! Nice take on tamagochi theme, too. Cool idea to make poop valuable xD

I like little pictures representing Stefan’s needs, though they weren’t 100% clear to me, I just looked at what stats are rising from which actions and tried to assume what is what.

Stefan himself is well drawn, though I have to say that brown shading makes me feel like he has some kind of illness :( It was probably not intended that way but it’s the impression it gave me. I realise it’s just a colour pattern of your rabbit but it stands out too much in the drawing, maybe also because there is no shading on the picture, or maybe because it’s too much more vivid than the gray colour.

And yeah, snack ball… Tried it several times but never really got a grasp of it T_T

Developer(+1)

Thank you so much for your reply, I hope you enjoyed my game. Of course, I wanted to implement more mini games (the reason why is rather obvious), so there is no balance in activites.

About graphics my skills and experience is quite decent, it was made during last hours of game jam, so it far from being fancy. I can calm you that Stefan is a healthy rabbit (in real life), but maybe I should give a bigger contrast between “grayish white” and “blended brown” patches (you can see on my profile photo how Stefan looks like). It’s a important tip, though.

About snack ball mini game, I should add something like bar, to inform what max strength is.

And… about the game over, sometimes being too much protective is also bad (I don’t want to explain more than the message should xD).

Submitted (1 edit) (+1)

I did enjoy it, thank you ^^ I don’t mind at all there is only one mini game, especially since it’s a jam! It was just hard for me to grasp the mechanics of the one you made :(

And about the game over… Well, he did conquer the world in the end, right? Maybe it’s a good ending after all >:))

*Also, your rabbit on profile pic looks absolutely precious!!! <3

Developer

I want to add a WebGL version of game, it was present from yesterday to this morning. I thought I will be able to swap previous version with the one with fixed a bug with instant game over. Unfortunately, I deleted the old version, before I noticed that I cannot upload any files (during submission time).

So, the only one available (at this moment) version is downloadable one. Sorry for incovenience!