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I can say that pictograms are nade very quickly and could be better (or I might replace them with a text description). About the minigame, there are two steps: choosing direction (when the line is spinning around the ball) and then launch power (when line is getting longer or shorter). This could be done a bit better, especially for second part. Returning to the main menu is an intentional decision, I thought playing one (or two in special cases) minigames at row would be enough, this connects with statistics and “ending” which you get (no more spoilers). Moreover, the split between main menu and “actions” menu was done, because I planned to add more minigames and I wanted to order all actions. I hope you found something which was enjoying during playing my game :D

(+1)

Hmm, the mini-game did not spin for me, that's probably where the problem lies! :D

Thank you for noticing, I’m looking at the code and I’m seeing that the base cooldown at the beginning of the game is zero, so it may take an input and choose a direction immediately. Also, the cooldown after first click could be a bit bigger.