Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Yes! That does help a lot! Thank you sou much :)

I'll just ask you my next doubt already, if you don't mind.

I'm fiddling with the Mini Twine deck using a twee file of an old Twine game I made. What I wanted to do is keep a log field with the narrative text as the player makes their choices, but so far I'm having trouble leaving the link lines out of it. 

Example:

How do I break the game field string and leave the verb choices out of the log field? Like so (tampered with example):


Thank you again!

(1 edit) (+3)

I think this would be difficult in the general case without making some assumptions about the structure of passages. Hyperlinks can appear anywhere within the text of a Twine passage, so it's not simply a matter of hiding or trimming off a suffix of the output to remove the listed "verbs".

If there's demand for it (and it looks like there might be) I could look into developing a more complete and robust .twee manipulation module for Decker, and maybe even a story mode specifically designed for interoperation with Lil. I don't think I'll have time for it this month, though.

It's not quite what you're asking for, but you might be able to find some useful ideas in this thread where I discuss parser-based IF systems; my example deck features an output log which distinguishes user input from responses with bold/plain fonts.

(+1)

that's fine! we're in no hurry at all :) it's great to see decker growing with each question brought here by its users. have a great december!