Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Definitely one of the most impressive entries I’ve seen so far. It’s crazy that you’ve managed to fit so many mechanics in a 72-hour game, make it look very good, sound pretty good and play very well. The video tutorial at the beginning was a very nice touch too, I wish it continued, because I’m a total noob to automation games, so I had some trouble figuring out what to do next :)

UX-wise I’d say the current state of the game is pretty good, although I’d love to have some keyboard shortcuts for switching between the buildings and delete mode, maybe rotation with the mouse wheel or right click. Drawing conveyor paths while holding down the mouse button would be a welcome addition too.

There’s so much potential in this prototype, it’s crazy. I’d love to play post-jam version. Congrats!

(+1)

Thank you for the kind words, i kinda have already a post-jam-ish version, but i just added long inserters (inserters that can insert stuff 1 tile further, if you are not familiar with the genre... that's something that changes everything in the gameplay basically, allowing for crazy stuff) was already planning the shortcuts, about drawing conveyors... that's something that i can't even fathom how to do honestly lol, despite the apparences, my knowledge of code it's extremely limited!

(+1)

Extremely limited is my middle name! :D Joking aside, I’m sure you can figure it out - other people did before :)

I have no idea how Factorio does conveyor stuff, but I think just allowing straight lines (like in OpenTTD) would already improve the UX a lot, and in this case you don’t need pathfinding, continuous polling of the mouse position and stuff like this, just a start and and end tile and a “for” loop to cover the tiles between them with conveyors.