Definitely one of the most impressive entries I’ve seen so far. It’s crazy that you’ve managed to fit so many mechanics in a 72-hour game, make it look very good, sound pretty good and play very well. The video tutorial at the beginning was a very nice touch too, I wish it continued, because I’m a total noob to automation games, so I had some trouble figuring out what to do next :)
UX-wise I’d say the current state of the game is pretty good, although I’d love to have some keyboard shortcuts for switching between the buildings and delete mode, maybe rotation with the mouse wheel or right click. Drawing conveyor paths while holding down the mouse button would be a welcome addition too.
There’s so much potential in this prototype, it’s crazy. I’d love to play post-jam version. Congrats!
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