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A jam submission

Feed me FishView game page

A small, cute factory game made in 72 hours!
Submitted by Andreadbx Games — 3 hours, 53 minutes before the deadline
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Feed me Fish's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.3084.308
Gameplay#24.1544.154
Innovation#33.6923.692
Audio#43.9233.923
Graphics#64.0004.000
Theme Interpretation#73.8463.846

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Definitely one of the most impressive entries I’ve seen so far. It’s crazy that you’ve managed to fit so many mechanics in a 72-hour game, make it look very good, sound pretty good and play very well. The video tutorial at the beginning was a very nice touch too, I wish it continued, because I’m a total noob to automation games, so I had some trouble figuring out what to do next :)

UX-wise I’d say the current state of the game is pretty good, although I’d love to have some keyboard shortcuts for switching between the buildings and delete mode, maybe rotation with the mouse wheel or right click. Drawing conveyor paths while holding down the mouse button would be a welcome addition too.

There’s so much potential in this prototype, it’s crazy. I’d love to play post-jam version. Congrats!

Developer(+1)

Thank you for the kind words, i kinda have already a post-jam-ish version, but i just added long inserters (inserters that can insert stuff 1 tile further, if you are not familiar with the genre... that's something that changes everything in the gameplay basically, allowing for crazy stuff) was already planning the shortcuts, about drawing conveyors... that's something that i can't even fathom how to do honestly lol, despite the apparences, my knowledge of code it's extremely limited!

Submitted(+1)

Extremely limited is my middle name! :D Joking aside, I’m sure you can figure it out - other people did before :)

I have no idea how Factorio does conveyor stuff, but I think just allowing straight lines (like in OpenTTD) would already improve the UX a lot, and in this case you don’t need pathfinding, continuous polling of the mouse position and stuff like this, just a start and and end tile and a “for” loop to cover the tiles between them with conveyors.

Submitted(+1)

What is going on, we have tamagotchi / monster taming theme and you managed to deliver a facorio like game. Thats awesome and even the theme fits so well. The 3D object and the landscape look amazing, impressive you pulled that off by yourself in that short amount of time. It took me a while to find out what and how to build to fulfill the tasks, but once you get solve them, it's very satisfying. Adding tooltips to the building buttons describing what they do, would have made that entry perfect. Huge congrats. Really nice game you made.

Developer

Yeah, despite the tutorial, i understand that the progression can be ambiguous at time, expecially for people less familiar with the genre, i'm happy you liked it tho, it was extremely tiring but in the end was worth it i think, thank you for playing!

Submitted(+1)

As 3D game development is completely foreign to me, I cant even comprehend how you made this in 72h. Amazing stuff!

A full automation game entry and I did not encounter a single bug, incredible.

Visuals were great. While I found some of the audio was a little too loud at times, such as the "invalid action" sound, it overall felt good.

Obviously this game could benefit for many quality of life improvements such as being able to override existing conveyors or deleting something with a key instead of having to switch to delete mode but I'm sure you are very aware of this and I would not expect you to have all that in the short time you had to make this.

Would have loved to see the robo cat be a bit more involved and react to the snacks we're feeding them as, besides the fact they were there, I didnt real feel like I was building a factory for them.

The tutorial at the start was such a pleasant surprise, it worked flawlessly and was to the point. Loved it.

HUGE congrats for submitting this. Not only is it really impressive but it has also inspired me to get into 3D. <3

Developer

Oh wow, it's amazing that you got inspired by this to make 3D! Welcome to the amazing world of 3d art then :D 

As for the robot cat to be involved, i know, i wanted to voice every request he made, but in the end i was sooo tired and the deadline was looming, didn't put reaction on him when feeding because it could have been annoying when feeding a large volume of items, in retrospect the pace is not that high to warrant that, but go figure it when in the heat of devving lol, thank you for playing and for the kind words!

Submitted(+1)

I love the voice-over, it’s really cute! And the amount of what you managed to do in this short time is impressive. The take on the theme is original, too ^^

I am not used to this genre, so it was a bit hard for me to understand even with tutorial to be honest T_T I watched Tobugis playing it on stream but played it myself after so I didn’t rememeber what they did right xD and trying also looking at your screenshots to understand how to farm and deliver food and also restarted the game to listen to turotial again but…

I can’t seem to figure it out T_T

Developer

you need inserters to move stuff from the extractors to the belts and to belts to other structures and to feed the cat, that's what is missing here! 

Submitted

I did put them nearby, little yellow thingies? Or are they stationed incorrectly?

Developer(+1)

you have to put them so the arrows are on the two things you want to connect, you can rotate them with R, there is a triangle indicator for the direction, but you are not the first being confused by this, maybe i should have shaped it more like an arrow!

Submitted(+1)

I think it’s just because I never played this genre before, other than maybe a few jam entries in Ludum Dare xD I’ll give it another try! >_<

Developer(+1)

a friend of mine who is not familiar with the genre was confused too by this hahah, but it's nice feedback to know, we should always stride to make our games as intuitive as possible, thank you for playing ^^

Submitted(+1)

Yeah I managed to give him fish after all after playing again, thank you for hints… xD It makes me think this game is similar to a puzzle game, which is pretty cool, yeah maybe just ppl new to genre need more directions than usual :)

Submitted(+1)

Ok where can I buy this pet feeder???? This is pretty much in a sellable state already, I love it. Please polish it and ship it so I can give this another go ! Everything came together so well !

Developer

Too kind hahahahha, its a miracle that this code is working to be honest, but thank you very much :D 

Submitted(+1)

Factorio WHO?? For a game jam, this is amazing. You absolutely crushed it. I was immediately maximizing my output as best as I could before I realized we didn't have underground belts and splitters.

Developer(+1)

yeah, i wished to add those, but being myself kinda bad with code, couldn't find a way in time, in retrospect i should have shoot for long-hand inserters that could have been easier to code lol, thanks for playing :D 

Submitted(+1)

I couldn't believe my eyes, you made Factorio robot cat edition during a game jam?! I've recently gotten sucked into that entire genre so I felt right at home here hahaha! Very impressive, hilarious concept!

Developer (1 edit)

i can't believe either i finished this lol
Thank you for playing! :D