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Patricia, thanks so much for your feedback and I'm glad you liked the demo. I really appreciate that. <3


Puzzles in adventure games are difficult to develop, because even after you've finally implemented a puzzle, you still have the feeling there's something you can improve on it. And every adventure gamer player is different. Some prefer more easier puzzles and others like it the "really hard" way.

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Yeah, I get that. I tend to be the player who needs more hints, so I’m not surprised :) Maybe someone will give me a hint in the discord. *Edited to add: Also the simple fact you made this demo and finished it in such a polish way is impressive regardless!

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Hehe, yeah! I know that problem with the too many hints. I learned to hide the hints between dialogue lines and make the hints not too obvious. The best advisors of your puzzle design are testers and streamers. The latter because you can see their reaction when they're struggeling with puzzles or think they were too easy.


Awww, thank you, thank you, thank you so much! <33333333