Thanks, Amigalive, for the feedback - very nice to hear and many thanks for the suggestions! I am working on mouse support, but I have not fought about implementing it for 2 player mode - I will try to implement that. Thanks also for idea with mirroring - in theory both players have the same random algorithm for placing bombs, but it is still random (hardcore code will state it is actually not random ;) :) ) and currently chances of both players may vary. Let me try to address it... :) ;)
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Awesome! Thanks for considering my suggestions!
I do believe that with "Mouse mode" the user would also benefit with the game showing a visual cursor, cause when doing quick moves, I find if not showing the mouse cursor with just changing the active block indicator with an invisible cursor would give lots of room for miss-clicks (I have seen this happen before with other games and had to revert back to joystick). So in short, please do consider a "visible" cursor if you add this feature.
Yeah a vertical mirror, a horizontal mirror (one or the other, or both in random), and if the map is square; a 90° rotation (or random case degrees of either 0, 90, 180, 270) should be enough to at least delay the opponent in copying your moves with confidence.
This will be the most complete MineSweeper game ever which the Amiga community will be proud to have!!
Great work!
1 more suggestion but only for detonator mode: Can we have one more tag, (like the flag and question mark) which indicates its a "clear known" spot?
And then implement that when detonating a mine, the random revealing blocks will not reveal any of the blocks marked as "known" but only the ones without flag or maybe even prioritize the shuffle on the ones flagged with a question mark? :)