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A jam submission

Master Of Minefields (Amiga AGA)View game page

Master Of Minefields - Ultimate remake of Minesweeper for Amiga.
Submitted by Reborn80 — 3 days, 16 hours before the deadline
Rated by 14 people so far
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Comments

(+1)

Well polished game!

(+1)

Really a great and impressive MineSweeper game with lots of modes and 2 player support! WOW!
Learned about the checkers mode and other unique modes that make the game fun in a different way!
This game was really missing from the Amiga library, and you can also see the quality of the game  is excellent.

PS. Just 2 wishes for future improvements and I believe the game is set to last for at least 3 decades:
I wish there was a mouse controller option for both players.
A more balanced 2player option, (p1 always seemed to always have the easier field) perhaps give them the same field but mirrored/rotated so copying the opponent may take some time/study.

Developer

Thanks, Amigalive, for the feedback - very nice to hear and many thanks for the suggestions! I am working on mouse support, but I have not fought about implementing it for 2 player mode - I will try to implement that. Thanks also for idea with mirroring - in theory both players have the same random algorithm for placing bombs, but it is still random (hardcore code will state it is actually not random ;) :) ) and currently chances of both players may vary. Let me try to address it... :) ;)

(5 edits) (+1)

Awesome! Thanks for considering my suggestions!
I do believe that with "Mouse mode" the user would also benefit with the game showing a visual cursor, cause  when doing quick moves, I find if not showing the mouse cursor with just changing the active block indicator with an invisible cursor would give lots of room for miss-clicks (I have seen this happen before with other games and had to revert back to joystick). So in short, please do consider a "visible" cursor if you add this feature.

Yeah a vertical mirror, a horizontal mirror (one or the other, or both in random), and if the map is square; a 90° rotation (or random case degrees of either 0, 90, 180, 270) should be enough to at least delay the opponent in copying your moves with confidence.

This will be the most complete MineSweeper game ever which the Amiga community will be proud to have!!
Great work! 

(1 edit) (+1)

1 more suggestion but only for detonator mode: Can we have one more tag, (like the flag and question mark) which indicates its a "clear known" spot?
And then implement that when detonating a mine, the random revealing blocks will not reveal any of the blocks marked as "known" but only the ones without flag or maybe even prioritize the shuffle on the ones flagged with a question mark?  :)

Developer(+1)

Thanks, Amigalive, for the suggestions! They are to very right and to the point! Definitely I will consider them and try to implement. Next version is in development as I post now :).

(+1)

Great game made by a true Amiga lover

(+1)

I used to have Saper on Amiga but it wasn't even 10% as good as this one :)

(+1)

Classic game in a new beautiful package on Amiga. Even multiplayer :D Will try with my girlfriend later today. Thanks and for sure top 3 in the GameJam for me.

(+1)

The best Minesweeper-type game for the Amiga, surprisingly many different gameplay modes, awesome!

(+2)

One of the best entries during this year compo.

Submitted(+1)

As a big fan of Minesweeper I really enjoyed playing this version. Approved!

Developer

Very nice to hear quantumcodemonk - thanks!