cool entry, I liked the old master/young apprentice storyline it was pretty wholesome and you were able to add a decent amount of backstory in the short time. The writing was pretty good and the line about the hero stubbing his toe on rocks got a chuckle out of me. the art is generally nice to look at (I dig the npc sprites especially) but I felt the lava style clashed a bit with the rest of the scene and would have benefited from a darker hue. the rain effect was a nice touch and added a lot visually and auditorily, as well as to the theme. it has an excellent sound design especially. another critique is that the text moved too quickly sometimes and I wasn't able to read it all of the time, and since it was so fast I couldn't really look at the rest of the scene as I had to be focused on reading the whole time. Overall, I enjoyed this entry and I think you told an interesting story in the short time, nice work!
Viewing post in But the Clock is Ticking jam comments
Thank you. It was frustrating I had to "guess" an adequate time to pause between text without making the pauses too long to fit within the time frame. (For reference I tended to aim for 4 seconds and calculated that even if I made the text appear instantly, the max lines I could have was 15, so I shortened when I could.) I also probably cut some pauses shorter than I should have because I had read through so many times, the pause felt long. Maybe after the jam, I can edit some of the pauses to be a bit longer. The 60 second limit won't matter then :)
yeah I can imagine that'd be really tricky to figure out, tough to find the balance between too slow and too fast. classic developer is too good at their own game lol. and true you could always change it later, maybe even make it so the player has to click through it if you ever made it into a game or something. nice work tho!!