Thank you. It was frustrating I had to "guess" an adequate time to pause between text without making the pauses too long to fit within the time frame. (For reference I tended to aim for 4 seconds and calculated that even if I made the text appear instantly, the max lines I could have was 15, so I shortened when I could.) I also probably cut some pauses shorter than I should have because I had read through so many times, the pause felt long. Maybe after the jam, I can edit some of the pauses to be a bit longer. The 60 second limit won't matter then :)
Viewing post in But the Clock is Ticking jam comments
yeah I can imagine that'd be really tricky to figure out, tough to find the balance between too slow and too fast. classic developer is too good at their own game lol. and true you could always change it later, maybe even make it so the player has to click through it if you ever made it into a game or something. nice work tho!!