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Thank you and yes, the camera was not as smooth as I wanted it to be and did not have any time left to try to locate and fix.
It is indeed bit jumpy at moments...😅

First time Unity (6) HDRP so maybe I could have optimized it for better framerate and more smooth and is HDRP a bit too heavy without any optimizing. Could also be some other problem that causes the jerkiness...but was fun to try HDRP in Unity for a change instead of URP. 
Also first time using Timeline. I think you did too. Nice tool, cool to use it for this jam and learn what it can do. Probably a lot more than I did, but still... 😊

Thanks for watching and the feedback😊!

(+1)

Yeah! I have so much appreciation for the timeline now! Turns out you can use track grouping in the way that's... well... smarter than what I did :)