Yes, I know ๐
๐
...!
First time using Unity 6 and HDRP. I thought that would be good for the visuals.
It is good for the visual/lighting etc., but heavy on the GPU and I should optimize indeed for a next time. Did not have any time left to try to squeeze something more out of this one.
Did try to activate the Dynamic Scaling and STP in Unity, but I do not know whether I have succeeded in that either๐
Could also be something else that causes the heavy load by the way. Something to try to find out and learn for next scenes/games.
Thanks for watching and the feedback. Hope you still liked the mini space odyssey ๐!?