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This was like the beginning of an epic space odyssey and the visuals are really clear, though you might look into optimizing more if possible. My GPU was 100% :O

Edit: Just recalled I forgot to mention that the cool star logo you use for the game file is invisible on my light themed computer. A darker outline or making the whole star a medium shade could make it better visible on both light an dark themes.

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Yes, I know 😅😅...!

First time using Unity 6 and HDRP. I thought that would be good for the visuals.
It is good for the visual/lighting etc., but heavy on the GPU and I should optimize indeed for a next time. Did not have any time left to try to squeeze something more out of this one.

Did try to activate the Dynamic Scaling and STP in Unity, but I do not know whether I have succeeded in that either😅


Could also be something else that causes the heavy load by the way. Something to try to find out and learn for next scenes/games.

Thanks for watching and the feedback. Hope you still liked the mini space odyssey 😊!?