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Frank Force Games

136
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A member registered Sep 13, 2014 · View creator page →

Creator of

Recent community posts

This game is so awesome, definitely my favorite start screen so far!

  • I think this could be fun to play with the mouse. The way it could work is your cat just moves towards your mouse, and click to pounce. The right mouse button is alway available so you could optionally put points on right click and leave left click for pickup/drop.
  • It could be fun if the kittens vary a bit in size and color, maybe even other attributes like speed, playfulness, etc?
  • maybe there could be some toys for the kittens to play with. 
  • There could be mice the kittens chase after?
  • After completing a level it doesnt say press enter to continue. Maybe it would make sense to just let the player also press space to press start?
  • you can remove the text in the top right by calling setShowWatermark(false) or just using a release build of littlejs.

This game is super cute, I'm looking forward to playing again soon!

Wow, this is super cute! I love the vibe of this game. The pixel art and animations are fantastic.

  • It might help to add a little bit of texture to the background. There are many ways to do this but it may help to just draw some a bunch of slightly soft alpha blurred circles of different sizes and positions if that makes sense. Or maybe like a few blades of grass to help give the illusion they are outside. Maybe a few trees or bushes the dogs can hide behind and play around.
  • I want to keep playing but I'm not sure I understand the core mechanics. Generally what I think would make sense is... try to keep the food bowl full, sometimes a dog runs away with it, try to brush all the dogs, keep all toys in play as much as possible. It might be kind of fun if instead of throwing the balls off screen there are walls around the edges of the screen and the balls bounce off. That way you dont loose track of whats going on.
  • Adding a high score tracker would add some replay value to entice players to come back for a better score. You could even link that to unlocking more stuff like varieties of dogs and toys. 
  • Maybe it's just me but I am finding the music a little jarring. Part of this could just be playing with zzfx a bit more to get better samples. A simple thing that could help is just making all the sound lengths shorter and reducing the volume to prevent it from getting too loud. You might even play around with a drum beat too. Weird idea but it could be fun if like yoshi you hear the drum beat only when holding an object.
  • The font you chose looks great except there are some thin horizontal lines showing through, I think this is not LittleJS related but the font itself.

Keep up the amazing work, I will check back and see how you continue to improve it!

I really like this one! The pixel art looks great and the controls feel really good which is hard for a game just using the mouse. A few small suggestions...

- You can setup your game on itchio to start automatically without needing the user to click run game. always good to remove barriers from the player.

- Put a little effort into your start screen. You already have some great art to use, just draw it big, like an animation of the player running. Instead of just Click to Start, make it say the name of your game "Polar Bear Jam". You can click to start smaller below that if you want, or put your name there instead.

- I like how it shows the text of how to play in game. You might even do that more by first bringing the player through some obstacles that dont require the super jump to get them used to that. Then show them how to use the super jump.

- Maybe add something to avoid? Thin ice you have to run over.

- Try adding something to the background. The easiest way is taking a look at the Sky object in the platformer example and tweaking it to suit your game

- There is a little texture bleeding in some of the sprites. There are a few ways t o fix that, the easiest is to setTileFixBleedScale(.5) which will crop half a pixel from around every sprite. Another better way is to add 1 pixel of padding around your sprites and use the padding setting of the tile function. The platformer demo was recently updated to include this. it's pretty minor though, just something you can fix if you want to..

Great work! You can always continue building it and adding more stuff to extend the level. I'll be keeping an eye on how it develops!

Amazing stuff, I love all the artwork in this one! A few suggestions for you...

  • Show me my stickers! LittleJS is super fast at sprite rendering, you can use this to draw all the stickers the player has. The artwork is so great for the animal stickers so it seems like it would be really worth showing them as much as possible and also provide a visual sense of achievement for the player.
  • You can remove the text in the top right by using setShowWatermark(false), or just using the release build.
  • The post processing may need some tweaks to work better in your game. Try disabling the vignette (darkening of edges) and maybe generally tone it down a bit. It needs to give a little warmth without being overbearing.
  • For the reset progress button you could just use a confirm prompt. That way it is super obvious for the player what is happening and also makes it easier for your UI.
  • When it says new over the stickers, if you have more then 1 of them, after keeping it the new should go away for the others since you already have one in your collection.
  • Maybe simplify the sell process, like an auto sell button for everything you already have.
  • Crazy idea but maybe there could be like a mini stock market where prices of things go up and down.
  • Another crazy idea but it would be cool if you could actually stick the stickers. Like imagine there is a wall where you can actually place the stickers.

Keep up the good work! These types of economy based games can be tricky to balance so I hope you continue working on it and listening to player input.

Wow, really great vibe on this one. Lots of art to explore. I will try to give you some feedback for improvements...

  • The startup is a bit slow, it could put you into the game quicker
  • Instead of having separate E and Q to drop and pickup, maybe just E drops or picks up if there is one below you. This way the controls are a bit simpler. Also it could pick up regardless of whether you have that number selected.
  • It should should you which sub you have selected
  • The dialogue system looks really cool, I hope you get time to hook it up to gameplay.
  • You can remove the text in the top corner by calling setShowWatermark(false)

Great start, I am looking forward to seeing how it progresses as you continue making improvements!

Disqualified, all games must be playable in browser and use LittleJS.

Disqualified, all games must be playable in browser and use LittleJS.

(1 edit)

Wow, amazing work! This game feels very high quality and professionally made. I found the puzzles challenging and it was really great to have the save feature work automatically so I could come back and work on stuff. It's actually hard to give feedback because it's already so solid, I may need to think on it a bit. A few small suggestions for now...

  • Disable the LittleJS watermark in the top right with setShowWatermark(false);
  • Esc would make sense to have the same functionality as P.
  • Make the start screen a bit more interesting, maybe incorporate some of the art from the game.
  • After unlocking new worlds you should remove the "Complete X levels to unlock" text.
  • When you eat a tile, the particle effect comes out the top right corner rather then the center. 
  • There is an itch.io setting "Automatically start on page load", this is really good for small games that load quickly like yours.

I will keep playing, need to unlock level 4!

Disqualified, all games must be playable in browser and use LittleJS.

Great work, this is a really fun concept with solid gameplay mechanics. The player movement and controls are working nice. Cool explosion effect from the egg. I managed to beat the game. I have just a few suggestions for you, feel free to ignore....

  • Allow the player to change facing direction while crouched. This would be very useful when laying eggs.
  • Death animation could be more dramatic, and maybe speed up the respawn time too.
  • I found it difficult to get close enough to the red wall to blow it up without dying. I was confused how sometimes I could blow up the red walls and sometimes not (like at the start of level 2). It would help the player if it was obvious which walls were breakable.
  • Maybe give the player an unlimited supply of eggs or a way of replenishing them because you can get stuck without any.
  • Visually could use a little more polish. It doesn't need a ton of work but for example, if there was a thin brighter outline around all the solid areas. Depending on your setup this may be super simple to do. Also try a little color or even particles to the background to give the scene some more depth. This could also help each level feel different.
  • Instead of rendering to a super low res canvas, I think you could achieve the same pixel look with a high res canvas with better results. 
  • A sound effect when you rescue the monkey would be nice.
  • For the start screen, try arranging a simple scene by manually drawing some of your sprites really big behind the text there so it isn't just black. This kind of treatment may seem trivial because it is not gameplay but it really goes a long way to making players feel your game is complete.
  • Give the game some narrative context. Why are you a super powerful ostrich rescuing monkeys? It can be a silly story, just a few sentences in the game description. AI could probably give you a few ideas to get started if you are stuck.

Looking forward to playing again soon!

Disqualified, all games must use LittleJS Engine.

For the toolbox puzzle, I see now that is tricky to get. Sometimes you have to make these things a bit easier at least at first. So what I would recommend is have all the roof tiles be brown except for 5 which are the colors in order you need them to be. Then like later on in the game you could have the more complex version of the same puzzle (the way it currently works) but you will probably need a npc near by to give a hint.

Small suggestion but you should consider creating a cover image for your game, even just a screenshot with the name of the game would be great. AI can also be good for generating the cover art, just tell it about your game and ask it to make a cover image.

(2 edits)

Super cool! I love the art style and concept. Also it looks like you have a really nicely working underlying system which is really great. A few small suggestions after playing...

  • I was confused why the controls didn't work but I needed to press E. My suggestion, make more buttons move along the dialogue including space, enter, and esc. You don't have to put them in the help menu, players will naturally figure this out.
  • I think it would make sense if you could use the mouse to move and control. The way this could work real easy is you click on a place in the world and your character just tries to move to that location. If they are blocked the move is just canceled so you don't need to worry about complex navigation. To interact with something you can just press the mouse button. 
  • Speed up the walk cycle animation a bit, maybe twice as fast. Maybe try adding a bit of arm movement.
  • Some interactions should be easier to exit, like interacting with the tool box, pressing E (or any of the other interact buttons) should also exit. it's kind of weird to need to press esc to exit those interactions. if using the mouse probably just clicking away should exit.
  • For the inventory system maybe it would make more sense to just have it contextual. So instead of requiring the user to select an item and use it. It is just automatically used if the player has it and it works.
  • You could also simplify the inventory so instead or 4 separate pieces of wood it just says Piece of wood x 4 or whatever. This can help with clutter and maybe even switch to an icon for the inventory items.
  • I was not able to solve the toolbox puzzle. I noticed there are the same colors on the roof in the top right but not sure how to use this to get the code. the box has 5 slots but there are more roof tiles. I think maybe you could do something to highlight what the combo is.  I eventually looked in the code on GitHub and cheated to get past this part, still have no idea why it was the correct combo.
  • For the music box, I didn't realize at first the the button on top would play the song until I read the hint. you need to really entice the player to click on this sort of thing. like make it extra sparkly. The ZZFX note function could work really well here to add some sound to the notes on the keyboard.

Tat may seem like a lot but really you have the most important stuff working great. I managed to finish the game after cheating to get past the toolbox. I am looking forward to seeing the final version, keep up the great work!

Disqualified, games must use LittleJS Engine.

Disqualified, all games must be playable in browser and use LittleJS!

Disqualified, all games must be playable in browser! and use LittleJS Engine!

Disqualified, all games must be playable in browser!

Disqualified, all games must be made using LittleJS Engine!

Disqualified, all games must use LittleJS Engine. Let us know if you need help making your game with LittleJS!

Disqualified, all games must use LittleJS Engine. Let us know if you need help making your game with LittleJS!

No, but you can make your own certificate, that would be pretty cool!

(1 edit)

No, this is a different thing. You can download LittleJS for free on GitHub. https://github.com/KilledByAPixel/LittleJS

Disqualified, all games must use LittleJS Engine. Let us know if you need help making your game with LittleJS!

This game is not accessible, make it playable in the web and i will requalify it!

All games must run in browser and use LittleJS!

All games must be playable in browser and use LittleJS.

disqualified, all games must be free to play in browser. if you make it playable in browser let me know and I will requalify it!

All submissions must be playable in browser and use LittleJS.

All submissions must be playable in browser and use LittleJS.

Thanks so much.

thanks!

Thank you, I will check it out!