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What a cool and fun project. I really enjoyed the mid-boss-fight mechanic where you have to click and shoot out one of its specific tentacles. The idea of having little mini-games mid combat is very fun and interesting. I also liked how fast paced you kept the game. You wasted no time having the player going area to area collecting the fragments. 

I wish there was a little bit more agency allowed to the player. What I mean by this is more freedom to explore the ship and solve puzzles / find fragments in our own manner without the hint bubble in the top right guiding us. And what if we were under a time limit to explore the ship and find the fragments? That would be a way to make the game more challenging and interesting, but I do not mean to say this to detract from what you've made.

It's a nice little package and the art style is very charming. I did genuinely have fun playing this, and I wish you the best and to keep up the good work!

Thanks for your feedback! I'm very glad you liked it

Yes, I agree that there is little freedom of action, etc. I just thought that according to the plot it was necessary to rush the player, because the player did not immediately leave the cage (like there was a disaster in the UFO and everything broke down and from there it was necessary to quickly find a way out)And I don’t know how to draw details for a ship so that I can inspect the ship with interest later(Sorry) . As for the hints... I was afraid that some or even the majority would not understand what to do and would abandon the game.

Thanks again for your feedback!(Sorry for the bad English. Google translator can write anything and after that nothing is clear)