Lot of variety which is cool! I was a little confused at some points, but it was fun!
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Problem in space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio Design | #35 | 2.385 | 2.385 |
Interpretation of the theme | #37 | 2.615 | 2.615 |
Game Mechanics | #38 | 2.308 | 2.308 |
Overall | #38 | 2.404 | 2.404 |
Visual Design | #44 | 2.308 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player collects weapons, divides wires and divides the octopus....
Development Time
4-5 days
Comments
Cool small game! I like the visuals, but I'm mainly impressed by the variety of gameplay and settings. It feels really barebones but works quite well! I hope you can flesh it out some more in the future. :-)
In the octopus fight unfortunately I got stuck on the "rmb to shoot" screen (after it appeared for the third time, with two brown tentacles left), I clicked everywhere but nothing happened.
Nice Adventure in Space. I really enjoyed the variety of gameplay, easy to understand aswell! Maybe the bossfight needs more graphics for orientation, it took me ages to find the octopus haha
A very cool concept for the jam! I enjoyed solving puzzles throughout the map, and especially the weapon assembly part, which I found very creative. It's a really nice game congratulations on the great work done here!
What a cool and fun project. I really enjoyed the mid-boss-fight mechanic where you have to click and shoot out one of its specific tentacles. The idea of having little mini-games mid combat is very fun and interesting. I also liked how fast paced you kept the game. You wasted no time having the player going area to area collecting the fragments.
I wish there was a little bit more agency allowed to the player. What I mean by this is more freedom to explore the ship and solve puzzles / find fragments in our own manner without the hint bubble in the top right guiding us. And what if we were under a time limit to explore the ship and find the fragments? That would be a way to make the game more challenging and interesting, but I do not mean to say this to detract from what you've made.
It's a nice little package and the art style is very charming. I did genuinely have fun playing this, and I wish you the best and to keep up the good work!
Thanks for your feedback! I'm very glad you liked it
Yes, I agree that there is little freedom of action, etc. I just thought that according to the plot it was necessary to rush the player, because the player did not immediately leave the cage (like there was a disaster in the UFO and everything broke down and from there it was necessary to quickly find a way out)And I don’t know how to draw details for a ship so that I can inspect the ship with interest later(Sorry) . As for the hints... I was afraid that some or even the majority would not understand what to do and would abandon the game.
Thanks again for your feedback!(Sorry for the bad English. Google translator can write anything and after that nothing is clear)
I like the hand drawn art that you used for the game. Building the weapon was definitely an interesting idea. I wasn't quite sure what I was doing at the end of the game with octopus. I just sort of fired into the top right hand corner until its health got to 0. I think if you had put some more scenery into that end section you'd be able to see the player moving about. Congrats on finishing.
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