I think this game has done the best it could. The movement for the spider characters feels just right, and the combat is pretty good too. However, maybe because of the limited time, I felt there wasn’t much room for strategy when playing. Anyway, I’ve made a similar game before, and that one took me three months. Considering this was made in just seven days, it’s pretty impressive.
Viewing post in Crab Tower Wizard Wars jam comments
You are 100% correct on the strategic play. I was planning on having a pass at balancing the different towers so it was more of a choice before the jam ended. But, yknow, time. So at the moment you can easily win the game using just those first towers, as long as you get the movement down. Thanks for playing.