Why is Examine and Search not a two word restriction? Your example only uses two words for each command. I personal have used Examine and Search like this, because I see Examine as purely a visual look at the item, where as Search is a much more detailed hands on examination of an object. I may have to re-think some of my adventure if this isn't allowed. ;)
I do think that using EXAMINE and SEARCH as separate verbs makes gameplay a bit of a chore.
Essentially examine and search play the role of revealing something hidden, and if it is clear that SEARCH needs to be used sometimes, it forces the player into EXAMINE ing and SEARCH ing for every object in the game. I think it's reasonable to examine most objects once, to get a clue, but SEARCH ing is essentially a deeper examine, that may or may not have a custom response. It places a huge burden on the player to do everything twice.
MOVE, PUSH, PULL, TALK, SWIM, THROW, LIGHT, ... all of these are individual actions, but requiring a deep examine isn't really an act of creativity by the player. It just forces the player to type EXAMINE OBJECT then SEARCH OBJECT, and with some players not expecting to search at all.
I'll write something in the rules about this, but if you have a game that absolutely requires search, then it'll be permitted.
I see what you mean... what if the first examine command reveals in its description a second potential item to examine.... for instance
EXAMINE TABLE
THERE LOT'S OF BROKEN POTTERY HERE
EXAMINE POTTERY
YOU FOUND SOME MOLDY CHEESE!
The pottery doesn't become a found object but it is reveal as a secondary item for the player to examine? Would that be ok/better?