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cHEVIE..... I'm glad this one ended in a way that was hopeful, at least ; _ ; I'm still sad ofc about the poor woman lost in the snow, alone but it's nice to know that they were both "found" and maybe "at peace".

Parts of the game were definitely scary, esp the thing chasing the player! I wanted to note, though, that at one point, if you're being chased by it, you can't backtrack to the first area (unless that was intentional?) So when running from it, it gives you the text about how you should find a stick/more sticks first. I felt it was a bit funny in the moment, like "hey, i know you're being chased by The Entity, but dont forget those sticks!" 

Part of the flower(?) is visible behind the icicle, which I'm unsure was also intentional or not, but seeing it there, obscured by the icicle, I thought I had to touch or collect it for some reason? Maybe it just stood out to me and i was surprised that it was just for visuals haha

The art was beautiful ofc, and I loved just how freezing cold everything felt! I could feel my fingertips and chest get cold just thinking about wading around with that big heavy, wet dress in the freezing cold auuuugh i'd freeze for sure! You're very talented, using all these original assets/drawings for your games! It's always a real treat to see, and this game was no exception ^w^

A part of me also thinks "i sure hope people dont think the protag. was the one who k*lled someone, out there with all those bones ; _ ;" Either way, people let this be a lesson not to lean too far on rickety railings over a rushing river 😭😭


I also want to say, I'm so, so sorry about your loss. Fuck cancer indeed, and my condolences ):

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Awww Egg, thanks so much for your kind words!! I told yall I'd make a happy ending haha. It's, ya know, kinda happy! A main character of mine lives to tell the tale! 

This one was mostly an excuse to practice walking animations and finally using plugins haha. It's prob my shortest simplest game (okay I guess the joke one is shorter but). And I also tried really hard to stick to a fairly limited palette. The flowers were kind of a last minute addition cuz I was so worried people wouldn't be able to find the "doorways" in the deep woods area. (Fun fact : they're kind of an easter egg I secretly put in *most* of my games, they're the flowers from my very first jam game, Sweet Dreams that represented the two moms in that one). But you're not alone in thinking that they should be clicked on/collected. I think if I just make a single time common event that tells the reader "oh this is how I'll find my way" that should clear up the confusion. And the text during the chase sequence! haha 😂 it's always those small things you forget to even consider while playtesting. Good point, I should disable that stick text while the monster is chasing lol.

Ahh thank you again for your time, kindness and words!!!! I appreciate you sm <3