The most polished game I played so far. The movement feels good and responsive. Music, mood, graphics, visual effects — are all chef's kiss.
Losing abilities on death feels a bit cheap. It's kind of boring to replay the part of the game you already completed.
Level design feels like it lacks direction. I think it's supposed to be Metroidvania-ish. Levels in Metroidvanias usually guide you somewhere while teasing you with interesting places you can't get to yet. Here I just felt lost most of the time.