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(1 edit) (+2)

The most polished game I played so far. The movement feels good and responsive. Music, mood, graphics, visual effects — are all chef's kiss.

Losing abilities on death feels a bit cheap. It's kind of boring to replay the part of the game you already completed.

Level design feels like it lacks direction. I think it's supposed to be Metroidvania-ish. Levels in Metroidvanias usually guide you somewhere while teasing you with interesting places you can't get to yet. Here I just felt lost most of the time.

(+2)

Thank you!

It was supposed to have a metroivania kind of vibe, though with the limited time we weren't able to work out a more cohesive and digestible map layout. That's definitely one of the main weaknesses of the project. Thank you for your feedback! Hopefully you still had fun!