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This game is HARD. The lack of coyote time screwed me up a lot but that might just be a skill issue. The window for a bounce jump might be a little too short too. Some bits of the game can also be cheesed with the split mechanic. Other than that, I like the aesthetic and the concept, and the game was fun after I (just barely) got the hang of it. Good work!

(+1)

Thanks for the feedback, the cheese with the split mechanic was intentional (I like games that give player's agency through their own ingenuity. We are working on a patch to implement coyote time and more right now.