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Dichotomy - GAMEJAM's itch.io pageRate this game
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What category are you in?
Intermediate
How does your game relate to the theme?
You play as a character who has two forms, light and dark, that directly clash with one another both aesthetically and mechanically within the world (light player damages dark enemies, can walk on light platforms, ect).
Specify any and all pre-made assets in your submission.
Already specified in Itch page
How many team members does your team have in total?2
By submitting, you agree to all the rules listed.
I/We agree
Does your game utilize Wolfram Language?
No
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Comments
This game is HARD. The lack of coyote time screwed me up a lot but that might just be a skill issue. The window for a bounce jump might be a little too short too. Some bits of the game can also be cheesed with the split mechanic. Other than that, I like the aesthetic and the concept, and the game was fun after I (just barely) got the hang of it. Good work!
I really like the yin & yang theme implementation and the art style of the characters! I got stuck on the part where you have to jump on the white and yellow floating guys cause I wasn't sure how to get past it, so I think a little more explanation from the game would be helpful, but pretty cool game overall!
Tough game.
I made it to the mirror part and a little after but Im not that good at platformers.
Keep up the good work.
Suggestion to make more approachable to players with a similar skill to me would be to add some coyote time and increase the window on the magic jumps.
Maybe have a different button for the yin and yang magic jump attack.
Same end result but little more accessible.
Goob Job, Was fun to play!
Very nice! Cool level design. The delay on the magic attack made it difficult to do the attack bounces (for me at least) though overall it's very well done!
Fun game! loved the design yet I still suck at this :d
this was fun! I found that yin yang artifact near the 1st checkpoint XD.
I love the designs, the gameplay is comfortable, the art is very clean and the level design is decent, I like the checkpoint system and in general it is a great job for only being done in 3 days. Good job Satchel and Adam๐
-I appreciate if you try my game: Polaronic
I really like the little guys cool concept design, maybe its just me but I often felt lost a lot during the levels and ended up falling off the map in places that wouldnt respawn. . But i love like platformers with these kinds of mechanics so it was really fun to play :)
very fun game! the best I've played from this jam. I like the sound character design a lot and the levels were enjoyable.
This was fun! I love how smooth the controls are and the art design is great! Those attack bounces are hard lol