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Nice concept but very hard. i feel like the attack indicator being in the corner is a bad choice. I didn’t really look at it much as I needed to look at the attacks Others have already said it but if you expend on this idea, checkpoints would be nice

Thanks! Actually this was intended to be a rhythm game, so you can hear when you attack without looking at the indicator. 

Oh yeah I know. But even then, it felt hard to press the key on time. Maybe the glimpse of time where you can actually press the key is too short, maybe I just have a skill issue

I think the final boss is a huge difficulty spike, so that might be a problem there. Time to press the it is 1/3 of a second iirc, so that should be fine.