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Simbel

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A member registered Oct 14, 2020 · View creator page →

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God I hate the story, in a good way. Really love the whole concept and all the flashbacks, they are really sweet to read.

Others have said it but the clicks register the window behind others, making it very annoying. I also had no clue as to how the Chat app thing works. Some looked fine but were wrong and other looked wrong but were fine. Something else I noticed is that after a while, the guy walking just stops coming and the same happen for the tasks later on.

The ending is definitely a bit confusing. I love that Neuro is back with Vedal but so easily? But since it’s for a Game Jam, I don’t really care. But if you update the game post-jam, I hope we’ll have more insight on the ending

Overall an incredible game, good job

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Love the mechanic! I thought the txt files would be more useful than simply be deleted but that’s fine too, the last words are funny. I was scared it would go the “Oh my god, you killed the Neuros. How dare you, you monster” at first so I’m glad it didn’t

Really cute game! Love how Evil was the one that always jogs Neuro’s memories

Really nice game and concept but like a lot of other people said, it plays very slowly, especially when you wait for the guards to move. It would be nice to have an indicator of the passes you already have. I spend a while going around in circles because I forgot I had the pass I needed

Funny game. Couldn’t find the right combo to overflow my score

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I’m not sure I can beat this game with just a trackpad lmao. Will try again with a mouse after the voting phase but so far, I’m intrigued in the story and I read in the comment the mention of a Stage 4. 4 stages and maybe more in 3 days is A LOT. Visuals and OST is really good too. Something I really don’t like however is the fact we come back to the previous level when losing. If it’s not a bug, I can see the concept but I’m really not a fan of it

Simple nice game. Control is a bit weird and Cerber’s minigame really lacks instruction (didn’t know if the square meant green-OK/red-NO or green-Cold/red-Hot) but overall it’s fine

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That’s fair, we all had to cut some things due to the time limit

The little bit of story given is honestly very interesting but the battle system felt very barebones and not that fun to me

That’s a very original idea. Loved playing this game!

Awesome concept and the art is great but god damn is it hard to find any endings beside the Game Over one

Amazing concept! I love how Neuro goes for the bloodshed while Evil tries to find Vedal by any means, it feels very accurate to them

Loved this game! Not just because I love TD but also for the little story and the ending. The inclusion of the Swarm as a memory was also very sweet. Also nitpick I have is that leveling is basically useless, tried to use and failed then I started spamming units everywhere and that was good enough to win but at least there’s still a bit of strategy involved.

Reminds me of a flash game for some reason. I unfortunately ended up broke before finding the temple

Interesting concept but sometimes feel confusing to play. So far, the remnants felt useless to me and some hints were confusing (like telling me Evil entered from South when the room is already at the South). I guess the map isn’t in the right direction and the bottom left room is (0, 0)? Still liked playing the game for a bit!

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Fun and challenging game despite being a bit slow!

Nice little quiz. Got 8/10. Also fed her many cookies

Nice concept. Funny to handle a game jam in a game for a game jam

It’s a great cute game. The song at the end is awesome!

Very cute game! I liked the humor in the dialogue

Ow man, that ending almost made me wipe a tear. Great atmosphere and story but god is the main character slow

It truly was… A Vedal’s Secret - A Short Love Story See the game page ->

Beside the theme, I like the concept but I barely understood how to win as either Neuro or Vedal All I managed to do is kill Neuro and cause a crash Might be funnier to see Vedal play with Neuro on stream

Oh yeah I know. But even then, it felt hard to press the key on time. Maybe the glimpse of time where you can actually press the key is too short, maybe I just have a skill issue

Wow, that’s cursed. Good job!

Nice concept but very hard. i feel like the attack indicator being in the corner is a bad choice. I didn’t really look at it much as I needed to look at the attacks Others have already said it but if you expend on this idea, checkpoints would be nice

Awesome game and very high quality! Would love to see the second ending implemented later Small problem I got was with the tutorial: it doesn’t wait for you to do the action it wants you to do, just for you to stand where you’re supposed to do said action. So if you’re like me and go to the spot THEN read the text, well you can’t and get lost

Very interesting concept but also very confusing to play. But I like the concept behind the gameplay and how eerie it feels Would be interested to see more content if you are ever able to update the game after the voting period!

Very cool and interesting game! Still need to beat the Time God but I’m sure I’ll do that soon

Very neat and unnerving game! I would love to see a complete version!

Okay nevermind, I think there’s a possibility that the game crashes when the new tubes comes down, and I’m pretty sure the bug is more or less random. That’s a shame. The web version probably just stops instead of showing the error screen

Never though I’d play a Neuro sama game in a GB emulator x) Very nice demo! I’d love to see more of it. The fact it’s a GameBoy game is very unique and cool

Did you hold down the Esc key by any chance? In the Web version, it softlocks the game since it’s the key that allow you to quit normally.

The description hasn’t been edited since the end of the submission part, I even checked it after reading your comment in case I didn’t write the instructions correctly x)

Interesting story and concept that I’d be ready to know more about but the gameplay is very confusing. The hints sometimes appear at some place and never disappear and you’re left confused with what you have to do since you already did everything you could in the hinted room. And then it would give me the next cassette out of nowhere. I don’t even know what the timer is supposed to be since once it reaches 0, it just go insane. Maybe it’s a good ending/bad ending kinda thing but unfortunately, I don’t think I would replay the game to find out since I don’t even know what completes each cassette At least my keyboard is AZERTY so I could play with ZQSD without issues

Fair. I tried to make it slow and not too punishing at the start so players would be able to make mistakes and learn what the icons are exactly but it’s not perfect. And they are more based on if it actually happened And yeah, the icons are awesome! Ettol did a great job!

Pretty hard -which is expected from a bullet hell- but also fun! I know I won’t be attempting normal mode lmao

Sweet little game, with honestly quite a bittersweet ending

Very cute game! Love how she got baked after the court stream But god, for how long has she been sleeping to only wake up at the 2nd Subathon lmao

Fun game! The FNF section was desync unfortunately, which could be because of my PC. The block puzzle and the final boss took me a little time but were fun as well!

Fair critisism and thanks for playing anyway! But I think you misunderstood the goal: you have to remove memories that never happened. Neuro doesn’t have a third sister and was never unplugged for example.

To be fair, the game was supposed to have a main menu with a collection screen that shows all memories and describe the moment they’re related to. I unfortunately wasn’t able to make it for the Game Jam. Will be added later after the vote, probably.

Not sure what to do with that crash tho. Never happened to me and without an error screenshoot, I can’t do much