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Time is cruel in game jams. I think a lot of what you're proposing is very interesting, the combat system in particular is super innovative!

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Yeah, I had to a choice to make the combat simple, but probably lacking in depth and get everything ready on time, or try to come up with something unique at the risk of running out of time for everything else.  I made a choice, and I doubt I'll do well in the game jam itself because of it, but I might revisit the mechanics in the future.