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I have lots of problems with this game:

-The artstyle isn't cohesive at all

-You have to wait way too long between enemy waves

-You get way too much scrap, you can fill up every tile with the turrets

-After filling every tile the game run at less than 1 fps

Story is kinda interesting I guess

Hey, thank you for the detailed feedback! It's our first time creating something like this, so advice like yours is incredibly valuable to us.

"The artstyle isn't cohesive at all": I completely agree. None of us are professional artists, so we relied on Unity assets and some AI-generated elements. I'm currently discussing with friends to see if they can help us improve this in the future. If you have any specific ideas or suggestions, I'd love to hear them—I admit I don't have the best eye for aesthetics.

"You have to wait way too long between waves": You're right; we didn't consider this enough. After the jam ends, I plan to add a feature to let players skip the wait time between waves.

"You get way too much scrap, you can fill up every tile with turrets": That's on me. Initially, we intended for players to collect scrap during the visual novel phase, but it made the tower defense section less engaging. I added the current system at the last minute without enough time for proper testing.

"After filling every tile, the game runs at less than 1 fps": This is another late addition issue. I increased the number of enemies and projectiles without properly optimizing for performance—I'll definitely address this in future updates.

"Story is kinda interesting I guess": Thank you! I personally find it a bit cringey, but I'm glad you found it somewhat engaging.

Again, I appreciate your honesty—it gives us a clear direction for improvement. Thanks for playing our game