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very interesting idea! i had fun killing them ghosts but it's too punishing. ya can't just take away my shields in the final boss just because i didn't move in the first second, then make me start over from the beginning, come on now. i do think it's impressive that you managed to implement a rhythm + combat game like this in such a short time. good job!

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Thank you! Wdym, take away the shield? You get it every time you attack, for 1 second. Didn't have time to explain that in game, sadly.