Awesome progress, cant wait for the new missions!
Now let me complain
It seems like the enemies get stuck inside buildings even more, maybe redesign maps a little to remove this pockets if it cannot be fixed with pathfinding
Rotary cannon is now obsolete, maybe it could be balanced with mobility and other stats?
The bugs mission feels underwhelming compared to the others, add some variety like fatter/ spitting monsters?
Didnt like the free movement on world map, it felt rather annoying and timewasting, giving literally nothing over classical options, I think it will be better to make it snap to points or selection with the mouse instead
The game crashed during mission 5 once