Thank you for playing again and the feedback!
It seems like the enemies get stuck inside buildings even more, maybe redesign maps a little to remove this pockets if it cannot be fixed with pathfinding
I've kind of noticed that as well, I'll see what I can do to fix it even though technically the mech enemies remain unchanged since the previous build. The buildings technically despawn when they're out of view, so maybe I'll just increase the size of the area before deactivation.
Rotary cannon is now obsolete, maybe it could be balanced with mobility and other stats?
I might end up giving it more ammo. Eventually there will be an arms dealer you buy weapons from; you won't have anything like the Vulcan or railgun right at the start of the game, and the rotary cannon will probably just be one of the default starter weapons.
The bugs mission feels underwhelming compared to the others, add some variety like fatter/ spitting monsters?
I agree. Don't worry though, I'm working on additional variation with them and also giving them different behavior by allowing them to burrow underground. I just didn't turn it on for this build, perhaps I should've.
Didnt like the free movement on world map, it felt rather annoying and timewasting, giving literally nothing over classical options, I think it will be better to make it snap to points or selection with the mouse instead
Understandable. My goal is to have different missions including optional ones unlock and you'll see them sort of branch out into different directions. With their just being five for now I know it's quite bare, but once those extra options come in the snap navigation would probably make it hard to navigate fast. You can actually click on the points with your mouse by the way, it should snap the navigator right to them.
The game crashed during mission 5 once
Damn! Can you tell me what weapon you were using, what happened, or even what the error screen said? I didn't have much of a chance to test the build as thoroughly this time around.