Thanks Frank,
I bit off a bit more than I could chew in such a short time. Still chewing though :)
I will try to release a new version tomorrow with improved UI and maybe get it onto the other platforms.
I completely agree with your opinion, there is too much micromanagement and it's rather unwieldy. I'm also missing the strategy aspect I was hoping to achieve. But it's WIP and I have barely scratched the game balance aspect. I had planned for a lot more unit types too, but I can't keep up with the pixel-art creation :)