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Amazing work with this game! The art style is so good and vibe you created feels really complete.

  • i want a button to just drag the screen around. i had issues with it moving the screen automatically.
  • i started to get overwhelmed with how many humans there were at a certain point
  • the npc voices are great
  • initially it is a little overwhelming how to get started. it might help to start smaller, maybe with just one man and one woman then build out from there.
  • there ends up being a lot of micromanagement when you get a large population and it can be difficult as a player to understand what is going on. streamlining this kind of thing so the player can work faster and more efficiently would help.
  • it would be interesting to see how this plays in real time without the advance time button.

I hope you keep working on this game, it's off to a great start and you nailed the visual execution! It has plenty of content already so really the next step is just to rework it a bit and polish more.

Thanks Frank, 
I bit off a bit more than I could chew in such a short time. Still chewing though :)
I will try to release a new version tomorrow with improved UI and maybe get it onto the other platforms.
I completely agree with your opinion, there is too much micromanagement and it's rather unwieldy. I'm also missing the strategy aspect I was hoping to achieve. But it's WIP and I have barely scratched the game balance aspect. I had planned for a lot more unit types too, but I can't keep up with the pixel-art creation :)